CreeperCrisis - Sob 03 Lip, 2010 11:27 Temat postu: Poszukuję skryptu... (WAŻNE)
Poszukuję skryptu...
Zamówienie: Chciałbym, aby w menu, między "ITEM", a "SKILL", znajdowała się zakładka "CLASS", gdzie mógłbym zmieniać klasę postaci. Nie chcę typowego zdarzenia jak "KAMIEŃ KLAS" w "UTOPIA".
Nagroda: PomógłAsantos - Sob 03 Lip, 2010 16:08 No dzięki za dopisek "kamienia klas"
Co do nagrody. ILE RAZY MAM POWTARZAĆ, ABY NIE PROSIĆ SIĘ O PLUSY ANI ICH NIE OBIECYWAĆ! To Wasza sprawa, czy je komuś dacie, czy też nie. Więc jeszcze raz apeluję o zaprzestanie tego.PaKiTos - Nie 04 Lip, 2010 12:24
class Scene_Menu < Scene_Base
#--------------------------------------------------------------------------
# możesz se dodać komendy:
#ja będę opiswać
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@gold_window = Window_Gold.new(0, 360)
@status_window = Window_MenuStatus.new(160, 0)
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@command_window.dispose
@gold_window.dispose
@status_window.dispose
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@gold_window.update
@status_window.update
if @command_window.active
update_command_selection
elsif @status_window.active
update_actor_selection
end
end
#--------------------------------------------------------------------------
# KOMENDY
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::item
s2 = "Klasa" # nowa zakładka
s3 = Vocab::skill
s4 = Vocab::equip
s5 = Vocab::status
s6 = Vocab::save
s7 = Vocab::game_end
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
@command_window.index = @menu_index
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
@command_window.draw_item(4, false)
end
if $game_system.save_disabled
@command_window.draw_item(5, false)
end
end
#--------------------------------------------------------------------------
# ważne
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # przedmioty
$scene = Scene_Item.new
when 1 # klasa
$scene = Scene_Class.new
when 2,3,4 # inne
start_actor_selection
when 5 # zapis
$scene = Scene_File.new(true, false, false)
when 6 # wyjscie
$scene = Scene_End.new
end
end
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def start_actor_selection
@command_window.active = false
@status_window.active = true
if $game_party.last_actor_index < @status_window.item_max
@status_window.index = $game_party.last_actor_index
else
@status_window.index = 0
end
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def end_actor_selection
@command_window.active = true
@status_window.active = false
@status_window.index = -1
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def update_actor_selection
if Input.trigger?(Input::B)
Sound.play_cancel
end_actor_selection
elsif Input.trigger?(Input::C)
$game_party.last_actor_index = @status_window.index
Sound.play_decision
case @command_window.index
when 2 # スキル
$scene = Scene_Skill.new(@status_window.index)
when 3 # 装備
$scene = Scene_Equip.new(@status_window.index)
when 4 # ステータス
$scene = Scene_Status.new(@status_window.index)
end
end
end
end
#TERAZ WAŻNE
class Scene_Class < Scene_Base
#--------------------------------------------------------------------------
#
#
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@gold_window = Window_Gold.new(0, 360)
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@command_window.dispose
@gold_window.dispose
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def update
super
update_menu_background
@command_window.update
@gold_window.update
if @command_window.active
update_command_selection
elsif @status_window.active
update_actor_selection
end
end
#--------------------------------------------------------------------------
# KOMENDY
#--------------------------------------------------------------------------
def create_command_window
s1 = "Wojownik"
s2 = "Mag"
s3 = "Łowca"
s4 = "Paladyn"
s5 = "Wróć"
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5])
@command_window.index = @menu_index
if $game_party.members.size == 0
@command_window.draw_item(0, false)
@command_window.draw_item(1, false)
@command_window.draw_item(2, false)
@command_window.draw_item(3, false)
@command_window.draw_item(4, false)
end
if $game_system.save_disabled
@command_window.draw_item(5, false)
end
end
#--------------------------------------------------------------------------
# ważne
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 1
$game_switches[1] = true
$game_switches[2] = false
$game_switches[3] = false
$game_switches[4] = false
$scene = Scene_Map.new
when 2
$game_switches[1] = false
$game_switches[2] = true
$game_switches[3] = false
$game_switches[4] = false
$scene = Scene_Map.new
when 3
$game_switches[1] = false
$game_switches[2] = false
$game_switches[3] = true
$game_switches[4] = false
$scene = Scene_Map.new
when 4
$game_switches[1] = false
$game_switches[2] = false
$game_switches[3] = false
$game_switches[4] = true
$scene = Scene_Map.new
when 5
$scene = Scene_Menu.new
end
end
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def start_actor_selection
@command_window.active = false
@status_window.active = true
if $game_party.last_actor_index < @status_window.item_max
@status_window.index = $game_party.last_actor_index
else
@status_window.index = 0
end
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def end_actor_selection
@command_window.active = true
@status_window.active = false
@status_window.index = -1
end
#--------------------------------------------------------------------------
#
#--------------------------------------------------------------------------
def update_actor_selection
if Input.trigger?(Input::B)
Sound.play_cancel
end_actor_selection
elsif Input.trigger?(Input::C)
$game_party.last_actor_index = @status_window.index
Sound.play_decision
case @command_window.index
when 2 # スキル
$scene = Scene_Skill.new(@status_window.index)
when 3 # 装備
$scene = Scene_Equip.new(@status_window.index)
when 4 # ステータス
$scene = Scene_Status.new(@status_window.index)
end
end
end
end
Jedyna rzecz do zrobienia to typowe zdarzenie.
Warunek: przełącznik 1 jest ON:
zmień klasę
itd. dla piewszych 4 przełączników.Viuu - Czw 08 Lip, 2010 18:25 Sprawdź to DemoYez .CreeperCrisis - Czw 08 Lip, 2010 21:38 Darknesss, wow, gdzie znalazłeś demo ze skryptami "Yanfly" O jezu. Dzięks za pomoc.