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Poprzedni temat «» Następny temat
Zamknięty przez: Nhadala
Czw 13 Maj, 2010 13:58
skrypt w title
Autor Wiadomość
Valdali 




Preferowany:
RPG Maker VXAce

Ranga RM:
1 gra

Pomógł: 20 razy
Dołączył: 19 Mar 2010
Posty: 421
Skąd: Reykjavik
  Wysłany: Czw 13 Maj, 2010 11:21
skrypt w title
Wziąłem z www.rpgmaker.pl ten skrypt na dodanie samouczka w grze ale on jest po końcu gry. mógłby ktoś tak przerobić ten skrypt aby był on tak:
nowa gra
samouczek
wczytaj gre
koniec gry

dam pomógł i normalnie będę bardzo wdzięczny jak ktoś to zrobi.
z góry dzięki
cadek

Spoiler:


Cytat:
#=======================================
# Ś Scene_Title
#------------------------------------------------------------------------------
# ??????????????????
#=======================================

class Scene_Title
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def main
# ????????
if $BTEST
battle_test
return
end
# ?-??-???-?
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# ?????????????
$game_system = Game_System.new
# ?????????????
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
# ????????????
s1 = "Nowa gra"
s2 = "Wczytaj"
s3 = "Koniec"
s4 = "Samouczek"
@command_window = Window_Command.new(192, [s1, s2, s3, s4])
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 288
# ??????-????
# ?-???????????????????????
# ???? @continue_enabled ? true????? false ???
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.sav")
@continue_enabled = true
end
end
# ??????-????????-?????????-?????
# ????????????-??????-?????
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
# ???? BGM ???
$game_system.bgm_play($data_system.title_bgm)
# ME?BGS ??????
Audio.me_stop
Audio.bgs_stop
# ?????????
Graphics.transition
# ????-?
loop do
# ?-??????
Graphics.update
# ???????
Input.update
# ??-???
update
# ???????????-????
if $scene != self
break
end
end
# ?????????
Graphics.freeze
# ????????????
@command_window.dispose
# ?????????????
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# ? ??-???
#--------------------------------------------------------------------------
def update
# ????????????
@command_window.update
# C ??????????
if Input.trigger?(Input::C)
# ???????????-???????
case @command_window.index
when 0 # ??-?-?
command_new_game
when 1 # ??????-
command_continue
when 2 # ???????
command_shutdown
when 3
command_samouczek
end
end
end
#--------------------------------------------------------------------------
# ? ???? : ??-?-?
#--------------------------------------------------------------------------
def command_new_game
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM ???
Audio.bgm_stop
# ???????????-??????????
Graphics.frame_count = 0
# ???-??????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ???-?????????
$game_party.setup_starting_members
# ???????????????
$game_map.setup($data_system.start_map_id)
# ????-????????
$game_player.moveto($data_system.start_x, $data_system.start_y)
# ????-???????
$game_player.refresh
# ??????????? BGM ? BGS ??????????
$game_map.autoplay
# ?????? (????????)
$game_map.update
# ??????????
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ? ???? : ??????-
#--------------------------------------------------------------------------
def command_continue
# ??????-??????
unless @continue_enabled
# ??- SE ???
$game_system.se_play($data_system.buzzer_se)
return
end
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# ?-????????
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# ? ???? : ???????
#--------------------------------------------------------------------------
def command_shutdown
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM?BGS?ME ???-????
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ???????
$scene = nil
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def command_samouczek
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM ???
Audio.bgm_stop
# ???????????-??????????
Graphics.frame_count = 0
# ???-??????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ???-?????????
$game_party.setup_starting_members
# ???????????????
$game_map.setup($data_system.start_map_id = 1)
# ????-????????
$game_player.moveto($data_system.start_x = 13, $data_system.start_y = 21)
# ????-???????
$game_player.refresh
# ??????????? BGM ? BGS ??????????
$game_map.autoplay
# ?????? (????????)
$game_map.update
# ??????????
$scene = Scene_Map.new
end
#----------------------------------------------------------------------------------
def battle_test
# ?-??-? (??????) ??-?
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# ???????????-??????????
Graphics.frame_count = 0
# ???-??????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ????????-?????????
$game_party.setup_battle_test_members
# ??-? ID??????????????????
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# ????? SE ???
$game_system.se_play($data_system.battle_start_se)
# ??? BGM ???
$game_system.bgm_play($game_system.battle_bgm)
# ??????????
$scene = Scene_Battle.new
end
end

________________________
Moje anime w RPG Makerze. Zapraszam!
ZOBACZ :!: :!: :!:
Spoiler:

Moimi Mistrzami i Wielkimi Nauczycielami są: Melvin i Angius!

Dziennik Krejzolów:
Ayene
Angius
Melvin
Yoroiookami
CrasheR
Finwe

Moi ziomale :D

Ostatnio zmieniony przez Nhadala Czw 13 Maj, 2010 13:58, w całości zmieniany 1 raz  
 
 
 
 
erienus 




Preferowany:
RPG Maker XP

Pomógł: 29 razy
Dołączył: 12 Lut 2010
Posty: 300
Wysłany: Czw 13 Maj, 2010 11:47
http://rmxp.pl/index.php?topic=205.0

jak pomogłem to daj pomógł
________________________
Kolekcjonuję "Pomógł". Jeżeli ci pomogłem i chcesz wzbogacić moją kolekcję, kliknij "Pomógł".
 
 
Valdali 




Preferowany:
RPG Maker VXAce

Ranga RM:
1 gra

Pomógł: 20 razy
Dołączył: 19 Mar 2010
Posty: 421
Skąd: Reykjavik
Wysłany: Czw 13 Maj, 2010 12:07
nie dokładnie o to mi chodziło, bo chciałem samouczek dać po nowej grze ale wyszło mi :) dzięki na całego i oczywiście dam pomógł :mrgreen:
________________________
Moje anime w RPG Makerze. Zapraszam!
ZOBACZ :!: :!: :!:
Spoiler:

Moimi Mistrzami i Wielkimi Nauczycielami są: Melvin i Angius!

Dziennik Krejzolów:
Ayene
Angius
Melvin
Yoroiookami
CrasheR
Finwe

Moi ziomale :D

 
 
 
 
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