Ogłoszenie
Administracja Forum
Zamknięty przez: Ayene Wto 17 Sie, 2010 13:13
Blizz ABS
Autor
Wiadomość
Popek1
Preferowany:
Dołączył: 12 Lip 2010 Posty: 36
Wysłany: Wto 13 Lip, 2010 09:48
Blizz ABS
Elo mam problem...Bawiłem się w blizie i no wygenerowałem script...
Co mam zrobić żeby działał????
Spoiler:
Kod: #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-ABS by Blizzard and winkio
# Version: 2.79
# Auto-Generated Configuration Script
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# PART 1
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
# This is the master control, configuration, utility and battle process
# module for Blizz-ABS.
#==============================================================================
module BlizzABS
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Control
CUSTOM_CONTROLS = false
DISABLE_DEFAULT = true
UP = "Key['W']"
LEFT = "Key['A']"
DOWN = "Key['S']"
RIGHT = "Key['D']"
PREVPAGE = "Key['Q']"
NEXTPAGE = "Key['E']"
CONFIRM = "Key['H']"
CANCEL = "Key['F']"
ATTACK = "Key['K']"
DEFEND = "Key['L']"
SKILL = "Key['J']"
ITEM = "Key['I']"
SELECT = "Key['O']"
HUD = "Key['Z']"
HOTKEY = "Key['X']"
MINIMAP = "Key['C']"
RUN = "Key['M']"
SNEAK = "Key['.']"
JUMP = "Key[',']"
TURN = "Key['U']"
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Config
# 2.1. # Basic Configuration
MAX_PARTY = 4
MAX_PETS = 1
MAX_MONSTERS = 1
MAX_SUMMONS = 1
CATERPILLAR = false
CORPSES = false
EMPTY_CORPSES = false
RECOVER_ON_LEVEL_UP = true
FULL_DEFEND = true
DIRECT_HOTKEYS = false
AUTO_GAMEOVER = true
DROP_AMMO = true
MENU_COLOR_TINT = 0
DISABLE_ABS_MODE = 0
ITEM_DROP = true
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
GOLD_DROP = ''
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
DROP_TIME = 30
EVENT_LOCK = 40
ANIMATED_IDS = [1, 3]
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 0
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = true
SNEAK_ON_CHARGE = false
NORMAL_SPEED = 3
RUN_SPEED = 3
SNEAK_SPEED = 3
JUMPING = 3
NO_JUMP_TAGS = []
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = []
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILITY = false
ABSEAL_AUTOKILL = true
ABSEAL_FACTOR = 4
DISABLE_ANTILAG_IDS = [3]
# 2.4. # Game Info Configuration
HUD_ENABLED = true
HUD_POSITION = 0
HUD_TYPE = 0
MINIMAP = true
HOTKEYS = true
ENEMY_HEALTH_BARS = 255
ENEMY_HEALTH_BARS_MATCH_WIDTH = true
BOUNCING_DAMAGE = false
WEAPON_DATA_MODE = [0, 2]
SKILL_DATA_MODE = [0, 2, 2]
ITEM_DATA_MODE = [0, 2, 2]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '00000000'
AI_DELAY_TIME = 40
VIEW_RANGE = 5
HEARING_RANGE_RATIO = 40
RESPAWN_TIME = 0
WALL_TAGS = []
NO_ENEMY_TAGS = []
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LEVEL_UP = true
LEVEL_UP_ANIMATION_ID = 21
FLEE_ANIMATION_ID = 0
CALL_HELP_ANIMATION_ID = 0
DEFEND_ANIMATION_ID = 0
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = false
A_WEAPON_SPRITES = false
A_DEFEND_SPRITES = false
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Alignments
GROUPS = [1, 2, 3, 4, 5, 6]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2]
when 2 then return [1, 3, 5, 6]
when 5 then return [2]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Weapons
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Skills
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Items
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 5.5
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
def self.drop_sprite(id)
return false
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Enemies
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.delay(id)
return nil
end
def self.perception(id)
return nil
end
def self.ai(id)
return nil
end
def self.destruct(id)
return 0
end
def self.respawn(id)
return 0
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Combos
#----------------------------------------------------------------------------
# This module provides combo configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Combos
def self.total_actions(com)
return 1
end
def self.commands(com)
return []
end
def self.anim_data(com)
return [0, [3, 3, 3, 3], '', false]
end
end
end
________________________
Darmowe mapki na zamówienie...
Aspiryna
Preferowany:
Pomogła: 1 raz Dołączyła: 05 Lip 2010 Posty: 5
Wysłany: Wto 13 Lip, 2010 09:51
Kopiujesz owy kod. Następnie włączasz swój projekt. Otwierasz edytor skryptów. Tworzysz nową zakładkę NAD main. Wklejasz do owej zakładki skopiowany kod.
O to ci chodziło ?
________________________ Yami ni madoishi awarena kage yo
Hito o kizutsuke otoshimete
Tsumi ni oboreshi gō no tama
Ippen... shindemiru?
Popek1
Preferowany:
Dołączył: 12 Lip 2010 Posty: 36
Wysłany: Wto 13 Lip, 2010 09:59
no nie do końca bo to zrobiłem wkleiłem kod i nic
[ Dodano : Wto 13 Lip, 2010 11:01 ]
a ty bawisz się w ABSy?
________________________
Darmowe mapki na zamówienie...
Aspiryna
Preferowany:
Pomogła: 1 raz Dołączyła: 05 Lip 2010 Posty: 5
Wysłany: Wto 13 Lip, 2010 10:05
Podaj kod główny skryptu ABS-Blizz.
________________________ Yami ni madoishi awarena kage yo
Hito o kizutsuke otoshimete
Tsumi ni oboreshi gō no tama
Ippen... shindemiru?
Popek1
Preferowany:
Dołączył: 12 Lip 2010 Posty: 36
Wysłany: Wto 13 Lip, 2010 10:26
Spoiler:
Kod: #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-ABS by Blizzard and winkio
# Version: 2.79
# Auto-Generated Configuration Script
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# PART 1
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
# This is the master control, configuration, utility and battle process
# module for Blizz-ABS.
#==============================================================================
module BlizzABS
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Control
CUSTOM_CONTROLS = false
DISABLE_DEFAULT = true
UP = "Key['W']"
LEFT = "Key['A']"
DOWN = "Key['S']"
RIGHT = "Key['D']"
PREVPAGE = "Key['Q']"
NEXTPAGE = "Key['E']"
CONFIRM = "Key['H']"
CANCEL = "Key['F']"
ATTACK = "Key['K']"
DEFEND = "Key['L']"
SKILL = "Key['J']"
ITEM = "Key['I']"
SELECT = "Key['O']"
HUD = "Key['Z']"
HOTKEY = "Key['X']"
MINIMAP = "Key['C']"
RUN = "Key['M']"
SNEAK = "Key['.']"
JUMP = "Key[',']"
TURN = "Key['U']"
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Config
# 2.1. # Basic Configuration
MAX_PARTY = 4
MAX_PETS = 1
MAX_MONSTERS = 1
MAX_SUMMONS = 1
CATERPILLAR = false
CORPSES = false
EMPTY_CORPSES = false
RECOVER_ON_LEVEL_UP = true
FULL_DEFEND = true
DIRECT_HOTKEYS = false
AUTO_GAMEOVER = true
DROP_AMMO = true
MENU_COLOR_TINT = 0
DISABLE_ABS_MODE = 0
ITEM_DROP = true
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
GOLD_DROP = ''
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
DROP_TIME = 30
EVENT_LOCK = 40
ANIMATED_IDS = []
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 0
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = false
SNEAK_ON_CHARGE = false
NORMAL_SPEED = 4
RUN_SPEED = 5
SNEAK_SPEED = 3
JUMPING = 2
NO_JUMP_TAGS = []
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = []
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILITY = false
ABSEAL_AUTOKILL = true
ABSEAL_FACTOR = 4
DISABLE_ANTILAG_IDS = []
# 2.4. # Game Info Configuration
HUD_ENABLED = true
HUD_POSITION = 0
HUD_TYPE = 0
MINIMAP = true
HOTKEYS = true
ENEMY_HEALTH_BARS = 0
ENEMY_HEALTH_BARS_MATCH_WIDTH = false
BOUNCING_DAMAGE = false
WEAPON_DATA_MODE = [0, 0]
SKILL_DATA_MODE = [0, 0, 0]
ITEM_DATA_MODE = [0, 0, 0]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '00000000'
AI_DELAY_TIME = 40
VIEW_RANGE = 5
HEARING_RANGE_RATIO = 40
RESPAWN_TIME = 0
WALL_TAGS = []
NO_ENEMY_TAGS = []
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LEVEL_UP = true
LEVEL_UP_ANIMATION_ID = 0
FLEE_ANIMATION_ID = 0
CALL_HELP_ANIMATION_ID = 0
DEFEND_ANIMATION_ID = 0
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = false
A_WEAPON_SPRITES = false
A_DEFEND_SPRITES = false
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Alignments
GROUPS = [1, 2, 3, 4, 5, 6]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2]
when 2 then return [1, 3, 5, 6]
when 5 then return [2]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Weapons
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
return []
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Skills
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Items
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 5.5
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
def self.drop_sprite(id)
return false
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Enemies
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.delay(id)
return nil
end
def self.perception(id)
return nil
end
def self.ai(id)
return nil
end
def self.destruct(id)
return 0
end
def self.respawn(id)
return 0
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Combos
#----------------------------------------------------------------------------
# This module provides combo configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Combos
def self.total_actions(com)
return 1
end
def self.commands(com)
return []
end
def self.anim_data(com)
return [0, [3, 3, 3, 3], '', false]
end
end
end
________________________
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