Ziolus
Pomógł: 6 razy Dołączył: 20 Kwi 2011 Posty: 30
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Wysłany: Sob 12 Maj, 2012 12:17
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W skrypcie masz linijke Kod: | #Ranged Weapons
RANGE_WEAPONS = {}
# RANGE_WEAPONS[Weapon_ID] =
#[Character Set Name, Move Speed, Animation, Ammo, Range, Mash Time(in seconds), Kick Back(in tiles),Animation Suffix]
# Leave kickback 0 if you don't want kick back effect.
RANGE_WEAPONS[17] = ["Arrow", 5, 4, 35, 10, 3, 1, "_bow"]
RANGE_WEAPONS[18] = ["Arrow", 5, 4, 35, 10, 4, 0]
RANGE_WEAPONS[33] = ["Ammo", 6, 4, 34, 10, 4, 0]
RANGE_WEAPONS[22] = ["Ammo", 15, 4, 0, 12, 0, 1] |
Bronie o id 17 i 18 to są łuki, oczywiście możesz zmienić to i owo. |
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