Pomógł: 15 razy Dołączył: 20 Kwi 2012 Posty: 186 Skąd: się biorą dzieci?
Wysłany: Sob 07 Lip, 2012 15:09
Spolszczony Vocab
Czy ktokolwiek ma spolszczony Vocab do RMVX-a?
Taki jest niespolszczony:
Spoiler:
#==============================================================================
# ** Vocab
#------------------------------------------------------------------------------
# This module defines terms and messages. It defines some data as constant
# variables. Terms in the database are obtained from $data_system.
#==============================================================================
# Status Screen
ExpTotal = "Current Exp"
ExpNext = "To Next %s"
# Save/Load Screen
SaveMessage = "Save to which file?"
LoadMessage = "Load which file?"
File = "File"
# Display when there are multiple members
PartyName = "%s's Party"
# Basic Battle Messages
Emerge = "%s emerged!"
Preemptive = "%s got the upper hand!"
Surprise = "%s was surprised!"
EscapeStart = "%s has started to escape!"
EscapeFailure = "However, it was unable to escape!"
# Battle Ending Messages
Victory = "%s was victorious!"
Defeat = "%s was defeated."
ObtainExp = "%s EXP were received!"
ObtainGold = "%s%s were obtained!"
ObtainItem = "%s was found!"
LevelUp = "%s is now %s %s!"
ObtainSkill = "%s was learned!"
# Battle Actions
DoAttack = "%s attacks!"
DoGuard = "%s is guarding."
DoEscape = "%s ran away."
DoWait = "%s is waiting."
UseItem = "%s uses %s!"
# Critical Hit
CriticalToEnemy = "An excellent hit!!"
CriticalToActor = "A painful blow!!"
# Results for Actions on Actors
ActorDamage = "%s took %s damage!"
ActorLoss = "%1$s lost %3$s %2$s!"
ActorDrain = "%1$s drained %3$s %2$s!"
ActorNoDamage = "%s took no damage!"
ActorNoHit = "Miss! %s took no damage!"
ActorEvasion = "%s evaded the attack!"
ActorRecovery = "%1$s recovered %3$s %2$s!"
# Results for Actions on Enemies
EnemyDamage = "%s took %s damage!"
EnemyLoss = "%1$s lost %3$s %2$s!"
EnemyDrain = "%1$s drained %3$s %2$s!"
EnemyNoDamage = "%s took no damage!"
EnemyNoHit = "Miss! %s took no damage!"
EnemyEvasion = "%s evaded the attack!"
EnemyRecovery = "%1$s recovered %3$s %2$s!"
# Non-physical skills or items failed
ActionFailure = "There was no effect on %s!"
# Level
def self.level
return $data_system.terms.level
end
# Level (Abbreviation)
def self.level_a
return $data_system.terms.level_a
end
# HP
def self.hp
return $data_system.terms.hp
end
# HP (Abbreviation)
def self.hp_a
return $data_system.terms.hp_a
end
# MP
def self.mp
return $data_system.terms.mp
end
# MP (Abbreviation)
def self.mp_a
return $data_system.terms.mp_a
end
# Attack
def self.atk
return $data_system.terms.atk
end
# Defense
def self.def
return $data_system.terms.def
end
# Spirit
def self.spi
return $data_system.terms.spi
end
# Agility
def self.agi
return $data_system.terms.agi
end
# Weapon
def self.weapon
return $data_system.terms.weapon
end
# Shield
def self.armor1
return $data_system.terms.armor1
end
# Helmet
def self.armor2
return $data_system.terms.armor2
end
# Body Armor
def self.armor3
return $data_system.terms.armor3
end
# Accessory
def self.armor4
return $data_system.terms.armor4
end
# Weapon 1
def self.weapon1
return $data_system.terms.weapon1
end
# Weapon 2
def self.weapon2
return $data_system.terms.weapon2
end
# Attack
def self.attack
return $data_system.terms.attack
end
# Skill
def self.skill
return $data_system.terms.skill
end
# Guard
def self.guard
return $data_system.terms.guard
end
# Item
def self.item
return $data_system.terms.item
end
# Equip
def self.equip
return $data_system.terms.equip
end
# Status
def self.status
return $data_system.terms.status
end
# Save
def self.save
return $data_system.terms.save
end
# Game End
def self.game_end
return $data_system.terms.game_end
end
# Fight
def self.fight
return $data_system.terms.fight
end
# Escape
def self.escape
return $data_system.terms.escape
end
# New Game
def self.new_game
return $data_system.terms.new_game
end
# Continue
def self.continue
return $data_system.terms.continue
end
# Shutdown
def self.shutdown
return $data_system.terms.shutdown
end
# To Title
def self.to_title
return $data_system.terms.to_title
end
# Cancel
def self.cancel
return $data_system.terms.cancel
end
# G (Currency Unit)
def self.gold
return $data_system.terms.gold
end
end
Ja go trochę zamieniłem na polski, ale nie jestem pewien czy dobrze:
Spoiler:
#==============================================================================
# ** Vocab
#------------------------------------------------------------------------------
# This module defines terms and messages. It defines some data as constant
# variables. Terms in the database are obtained from $data_system.
#==============================================================================
# Display when there are multiple members
PartyName = "%s's Drużyna"
# Basic Battle Messages
Emerge = "%s pojawily się"
Preemptive = "%s ma przewagę!"
Surprise = "%s był zaskoczony!"
EscapeStart = "%s zaczął uciekać"
EscapeFailure = "Jednak nie był w stanie uciec!"
# Battle Ending Messages
Victory = "%s zwyciężył"
Defeat = "%s został pokonany."
ObtainExp = "%s otrzymał doświadczenie"
ObtainGold = "%s%s uzyskano!"
ObtainItem = "%s znaleziono!"
LevelUp = "%s jest teraz %s %s!"
ObtainSkill = "%s nauczył się!"
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