#############################################################################
#==================================================================#
# Nazwa: Phone System 0.1BETA
# Przez: Necrozard
# Data: 19/07/08
# Przetłumaczone przez Igor
#==================================================================#
#==================================================================#
# Opis:
# Komórka umożliwia ci wysyłanie SMS (wiadomości) od npc gdziekolwiek jesteś.
# Robiąc to łatwo wywołując"Call script".
# Zawsze możesz usunąć wiadomości, ponieważ w tej wersji komórki ma limit
# Do 20 wiadomości.
#==================================================================#
# User Guide:
# Wszystkie następne komendy powinny być wywołane w ,,call script''.
# Pozwól otworzyć graczowi komórkę (Zmień opcje w menu):
# Mod::ADD_MENU_OPTION = true/false
#
# Wyślij SMS (wiadomość) do gracza:
# Phone_Msg.new(nagłówek,autor,wiadomość)
#
# Otwórz komórkę w grze:
# $scene = Phone.new
#
# Ustaw komórkę On-line albo Off-line (w offline niemożesz otrzymywać
# wiadomości):
# $phone_online = true/false
#
# Zmień tło komórki w grze:
# Mod::BACK_PATH="directory"
# Tło musi być 163x230 px.
#
#==================================================================#
# Modyfikacje:
# Możesz zmieniać modyfikacje żeby zrobić komórkę inną.
module Mod
# Maksymalna ilość wiadomości w skrzynce
# Zmień tutaj max. ilość wiadomości jaką chcesz mieć w komórce
MAX_MSGS_IN_BOX=20
# Maksymalna ilość muzyk
# Zmień tutaj max. ilość muzyk jaką chcesz mieć w komórce
MAX_TRACKS_IN_MUSICLIST=20
# Ikony tytułowe:
# To ikony w ekranie tytułowym w komórce.
# Max. 8 liter w słowie.
ICON_TITLES=["SMS","Kalendarz","Obrazki","Aparat",
"Kalk.","Grafika","Mapa","Pogoda","Notatki",
"Zegar","Ustawienia","E-Mail","Połączenia","Różne","Muza"]
# Tło
# To tło w obrazie komórki.
# Musi być 163x230 px.
BACK_PATH="CellPhone/background.png"
# Ekran tytułowy wiadomości
# To słowo przed ekranem tytułowym wiadomości.
MSG_TITLE="Ekran tytułowy"
# Opcje wiadomości
# To opjce wiadomości.
MSG_OPS=["Czytaj","Usuń"]
# Menu opcje tytułowe i dodawanie opcji w menu
# W ekranie tytułowym opjci możesz zmienić nazwy opcji.
# Tylko jeśli ADD_MENU_OPTION jest true.
# jeśli będzie na false, niepokaże się.
MENU_OPTION_TITLE = "Komórka"
ADD_MENU_OPTION = true
end
@cursor=0
@icons=[]
@msgbox_slots=[]
@msgbox_options_slots=[]
@aux_fullmsg=true
create_icons
end
def update
$game_map.update
@map.update
if @phone_new != nil
@phone_new.update
end
if @level==0
update_input_lvl0
update_icon_animation
end
if @level==1
update_input_lvl1
update_msgbox_cursor
end
if @level==2
update_input_lvl2
end
if @level==3
update_input_lvl3
end
if @level==4
update_input_lvl4
end
if @level==5
update_input_lvl5
update_ipod_cursor
end
if @level==6
update_input_lvl6
end
end
case @cursor
when 0
delete_icons
create_slots(0)
when 1
delete_icons
create_calendar
when 14
delete_icons
create_ipod
end
end
else
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
@full_msgbox_new_back.bitmap.dispose
@full_msgbox_new_back=nil
@aux_fullmsg=true
end
end
end
@icons_base.contents.font.size=11
if $phone_online==true
@icons_base.contents.draw_text(30,43,60,20,"Status: ",0)
@icons_base.contents.font.color=@icons_base.text_color(3)
@icons_base.contents.draw_text(62,43,60,20,"Online",0)
else
@icons_base.contents.draw_text(30,43,60,20,"Status: ",0)
@icons_base.contents.font.color=@icons_base.knockout_color
@icons_base.contents.draw_text(62,43,60,20,"Offline",0)
end
@icons_base.contents.font.color=@icons_base.normal_color
a = 194
b = 110
c = 0
title_x=0
title_y=110
for i in 0..4
for j in 0..3
if(i==3 && j==3)
break
end
@icons[j+c] = Sprite.new
@icons[j+c].bitmap = Cache.system("CellPhone/"+(j+c).to_s+".png")
@icons[j+c].x = a
@icons[j+c].y = b
@icons_base.contents.draw_text(title_x,title_y,100,20,Mod::ICON_TITLES[j+c],1)
a=a+38
title_x=title_x+38
end
if(i==3 && j==3)
break
end
b=b+56
title_y=title_y+55
a=194
title_x=0
c=c+4
end
end
def delete_icons
for i in 0..14
@icons[i].bitmap.dispose
@icons[i]=nil
end
@icons_base.contents.clear
@icons_base.dispose
end
def update_icon_animation
if @icons[@cursor]!=nil
if(@aux>=0 && @aux<=5)
@icons[@cursor].y=@icons[@cursor].y-1
@aux=@aux+0.5
end
if(@aux>=5 &&@aux<=10)
@icons[@cursor].y=@icons[@cursor].y+1
@aux=@aux+0.5
end
if(@aux>=10)
@aux=0
end
end
end
def replace_icons
if @icons[0] != nil
a = 194
b = 110
c = 0
for i in 0..4
for j in 0..3
if(i==3 && j==3)
break
end
@icons[j+c].x = a
@icons[j+c].y = b
a=a+38
end
if(i==3 && j==3)
break
end
b=b+56
a=194
c=c+4
end
@aux=0
end
end
def replace_slots
aux2=86
@msgbox_base.contents.clear
for i in 0+@slots_scroll..9+@slots_scroll
n=i+1
if $messages[i] != nil
@msgbox_base.contents.font.size=12
@msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "+Mod::MSG_TITLE+": "+$messages[i][0]),0)
else
@msgbox_base.contents.font.size=12
@msgbox_base.contents.draw_text(25,aux2,200,20,(n.to_s+" - "),0)
end
aux2=aux2+19
end
end
def update_msgbox_cursor
if @msgbox_slots[@msgbox_cursor-@slots_scroll] != nil
@msgbox_cursor_graphic.y = @msgbox_slots[@msgbox_cursor-@slots_scroll].y
end
end
def update_arrow_animation
if(@aux>=0 && @aux<=5)
@msgbox_arrow_down.y=@msgbox_arrow_down.y-1
@msgbox_arrow_up.y=@msgbox_arrow_up.y-1
@aux=@aux+0.5
end
if(@aux>=5 &&@aux<=10)
@msgbox_arrow_down.y=@msgbox_arrow_down.y+1
@msgbox_arrow_up.y=@msgbox_arrow_up.y+1
@aux=@aux+0.5
end
if(@aux>=10)
@aux=0
end
end
end
def update_input_lvl1
update_arrow_animation
if @msgbox_cursor==Mod::MAX_MSGS_IN_BOX-1
already=true
end
if @msgbox_cursor==0
already=false
end
if @msgbox_cursor < (9-@slots_scroll)
@msgbox_arrow_down.opacity=255
else
if already==true
@msgbox_arrow_down.opacity=0
end
end
if @msgbox_cursor > (9-@slots_scroll)
@msgbox_arrow_up.opacity=255
else
if already==false
@msgbox_arrow_up.opacity=0
end
end
if Input.trigger?(Input::DOWN) && @msgbox_cursor<Mod::MAX_MSGS_IN_BOX-1
@msgbox_cursor=@msgbox_cursor+1
if @msgbox_cursor_graphic.y == @msgbox_slots[9].y
@slots_scroll = @slots_scroll + 1
replace_slots
end
end
if Input.trigger?(Input::UP) && @msgbox_cursor>0
@msgbox_cursor=@msgbox_cursor-1
if @msgbox_cursor_graphic.y == @msgbox_slots[0].y
@slots_scroll = @slots_scroll - 1
replace_slots
end
end
if Input.trigger?(Input::B)
for i in 0..8
@msgbox_slots[i].bitmap.dispose
@msgbox_slots[i]=nil
end
@msgbox_base.contents.dispose
@msgbox_cursor_graphic.bitmap.dispose
@msgbox_title.bitmap.dispose
@msgbox_title2.bitmap.dispose
@msgbox_arrow_down.bitmap.dispose
@msgbox_arrow_up.bitmap.dispose
create_icons
end
@aux3=@aux3+1
if @aux3>=5
if Input.trigger?(Input::C)
if $messages[@msgbox_cursor] != nil
@aux3=0
@msgbox_arrow_down.bitmap.dispose
@msgbox_arrow_up.bitmap.dispose
make_msgbox_options
end
end
end
for i in 0..1
@msgbox_options_slots[i]=Sprite.new
@msgbox_options_slots[i].bitmap=Cache.system("CellPhone/msgbox_options_slot.png")
@msgbox_options_slots[i].x=10+@msgbox_slots[@msgbox_cursor].x+(80*i)
@msgbox_options_slots[i].y=@msgbox_slots[@msgbox_cursor].y-10
@msgbox_options_slots[i].z=100
end
@msgbox_options_cursor_graphic=Sprite.new
@msgbox_options_cursor_graphic.bitmap=Cache.system("CellPhone/msgbox_options_cursor.png")
@msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x
@msgbox_options_cursor_graphic.y=@msgbox_slots[@msgbox_cursor].y-10
@msgbox_options_cursor_graphic.z=100
def update_input_lvl2
if Input.trigger?(Input::RIGHT)
@msgbox_options_cursor=1
@msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x+80
elsif Input.trigger?(Input::LEFT)
@msgbox_options_cursor=0
@msgbox_options_cursor_graphic.x=10+@msgbox_slots[@msgbox_cursor].x
end
if Input.trigger?(Input::B)
@msgbox_options_slots[0].bitmap.dispose
@msgbox_options_slots[1].bitmap.dispose
@msgbox_options_cursor_graphic.bitmap.dispose
@msgbox_options_base.contents.clear
@msgbox_options_base=nil
create_slots(@msgbox_cursor)
end
@aux3=@aux3+1
if @aux3>=5
if Input.trigger?(Input::C)
case @msgbox_options_cursor
when 0
for i in 0..8
@msgbox_slots[i].bitmap.dispose
@msgbox_slots[i]=nil
end
@msgbox_base.contents.clear
@msgbox_cursor_graphic.bitmap.dispose
@msgbox_options_slots[0].bitmap.dispose
@msgbox_options_slots[1].bitmap.dispose
@msgbox_options_cursor_graphic.bitmap.dispose
@msgbox_options_base.contents.clear
@msgbox_options_base=nil
show_msg(@msgbox_cursor)
@aux3=0
when 1
@msgbox_options_slots[0].bitmap.dispose
@msgbox_options_slots[1].bitmap.dispose
@msgbox_options_cursor_graphic.bitmap.dispose
@msgbox_options_base.contents.clear
@msgbox_options_base=nil
$messages[@msgbox_cursor]=nil
$full_msgbox=false
create_slots(@msgbox_cursor)
end
end
end
end
def update_input_lvl3
if Input.trigger?(Input::B)
@msgbox_base.contents.clear
@msgbox_title.bitmap.dispose
@msgbox_title2.bitmap.dispose
@msgbox_back.bitmap.dispose
create_slots(@msgbox_cursor)
end
end
def calendar_arrow_update
if(@aux>=0 && @aux<=5)
@calendar_arrow_left.x=@calendar_arrow_left.x-1
@calendar_arrow_right.x=@calendar_arrow_right.x-1
@aux=@aux+0.5
end
if(@aux>=5 &&@aux<=10)
@calendar_arrow_left.x=@calendar_arrow_left.x+1
@calendar_arrow_right.x=@calendar_arrow_right.x+1
@aux=@aux+0.5
end
if(@aux>=10)
@aux=0
end
end
def update_input_lvl4
calendar_arrow_update
if @c_index==1
@calendar_arrow_left.opacity=0
@calendar_arrow_right.opacity=255
end
if @c_index>1 && @c_index<12
@calendar_arrow_left.opacity=255
@calendar_arrow_right.opacity=255
end
if @c_index==12
@calendar_arrow_left.opacity=255
@calendar_arrow_right.opacity=0
end
if Input.trigger?(Input::RIGHT) && @c_index<12
@c_index=@c_index+1
@calendar.bitmap = Cache.system("CellPhone/Calendar/"+@c_index.to_s+".png")
elsif Input.trigger?(Input::LEFT) && @c_index>1
@c_index=@c_index-1
@calendar.bitmap = Cache.system("CellPhone/Calendar/"+@c_index.to_s+".png")
end
if Input.trigger?(Input::B)
@calendar_title.bitmap.dispose
@calendar_title2.bitmap.dispose
@calendar.bitmap.dispose
@calendar_arrow_left.bitmap.dispose
@calendar_arrow_right.bitmap.dispose
create_icons
end
end
def replace_ipod_slots
aux2=86
@ipod_base.contents.clear
for i in 0+@ipod_scroll..9+@ipod_scroll
n=i+1
if @files[i] != nil
@ipod_base.contents.font.size=10
@ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "+@files[i]),0)
else
@ipod_base.contents.font.size=10
@ipod_base.contents.draw_text(25,aux2,150,20,(n.to_s+" - "),0)
end
aux2=aux2+19
end
end
def update_ipod_cursor
if @ipod_slots[@ipod_cursor-@ipod_scroll] != nil
@ipod_cursor_graphic.y = @ipod_slots[@ipod_cursor-@ipod_scroll].y
end
end
def update_ipod_arrow_animation
if(@aux>=0 && @aux<=5)
@ipod_arrow_down.y=@ipod_arrow_down.y-1
@ipod_arrow_up.y=@ipod_arrow_up.y-1
@aux=@aux+0.5
end
if(@aux>=5 &&@aux<=10)
@ipod_arrow_down.y=@ipod_arrow_down.y+1
@ipod_arrow_up.y=@ipod_arrow_up.y+1
@aux=@aux+0.5
end
if(@aux>=10)
@aux=0
end
end
def update_input_lvl5
update_ipod_arrow_animation
if @ipod_cursor==Mod::MAX_TRACKS_IN_MUSICLIST-1
already=true
end
if @ipod_cursor==0
already=false
end
if @ipod_cursor < (9-@ipod_scroll)
@ipod_arrow_down.opacity=255
else
if already==true
@ipod_arrow_down.opacity=0
end
end
if @ipod_cursor > (9-@ipod_scroll)
@ipod_arrow_up.opacity=255
else
if already==false
@ipod_arrow_up.opacity=0
end
end
if Input.trigger?(Input::DOWN) && @ipod_cursor<Mod::MAX_TRACKS_IN_MUSICLIST-1
@ipod_cursor=@ipod_cursor+1
if @ipod_cursor_graphic.y == @ipod_slots[9].y
@ipod_scroll = @ipod_scroll + 1
replace_ipod_slots
end
end
if Input.trigger?(Input::UP) && @ipod_cursor>0
@ipod_cursor=@ipod_cursor-1
if @ipod_cursor_graphic.y == @ipod_slots[0].y
@ipod_scroll = @ipod_scroll - 1
replace_ipod_slots
end
end
if Input.trigger?(Input::B)
for i in 0..8
@ipod_slots[i].bitmap.dispose
@ipod_slots[i]=nil
end
@ipod_base.contents.dispose
@ipod_cursor_graphic.bitmap.dispose
@ipod_title.bitmap.dispose
@ipod_title2.bitmap.dispose
@ipod_arrow_down.bitmap.dispose
@ipod_arrow_up.bitmap.dispose
create_icons
end
@aux3=@aux3+1
if @aux3>=5
if Input.trigger?(Input::C)
if @files[@ipod_cursor] != nil
@aux3=0
for i in 0..8
@ipod_slots[i].bitmap.dispose
@ipod_slots[i]=nil
end
@ipod_base.contents.clear
@ipod_cursor_graphic.bitmap.dispose
@ipod_title.bitmap.dispose
@ipod_title2.bitmap.dispose
@ipod_arrow_down.bitmap.dispose
@ipod_arrow_up.bitmap.dispose
create_ipod_player(@ipod_cursor,1)
end
end
end
end
# I-POD - LVL 6 - PLAYER
def create_ipod_player(index,cursor)
def update_input_lvl6
if Input.trigger?(Input::RIGHT) && @ipod_player_cursor_index<2
@ipod_player_cursor_index=@ipod_player_cursor_index+1
end
if Input.trigger?(Input::LEFT) && @ipod_player_cursor_index>0
@ipod_player_cursor_index=@ipod_player_cursor_index-1
end
if Input.trigger?(Input::DOWN)
@ipod_player_cursor_index=3
@ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor4.png")
@ipod_player_cursor.x = 247
@ipod_player_cursor.y = 254
@ipod_player_cursor.z = 7
end
if Input.trigger?(Input::UP)
@ipod_player_cursor_index=1
@ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor.png")
@ipod_player_cursor.x = 247
@ipod_player_cursor.y = 220
@ipod_player_cursor.z = 7
end
case @ipod_player_cursor_index
when 0
@ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor2.png")
@ipod_player_cursor.x = 210
@ipod_player_cursor.y = 220
@ipod_player_cursor.z = 7
when 1
@ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor.png")
@ipod_player_cursor.x = 247
@ipod_player_cursor.y = 220
@ipod_player_cursor.z = 7
when 2
@ipod_player_cursor.bitmap = Cache.system("CellPhone/ipod_cursor3.png")
@ipod_player_cursor.x = 280
@ipod_player_cursor.y = 222
@ipod_player_cursor.z = 7
end
if Input.trigger?(Input::C)
case @ipod_player_cursor_index
when 0
if @files[@file-1]!=nil
Audio.bgm_stop
@ipod_player_col.bitmap.dispose
@ipod_player.bitmap.dispose
@ipod_player_cursor.bitmap.dispose
@ipod_base.contents.clear
create_ipod_player(@file-1,0)
end
when 1
Audio.bgm_play("Graphics/System/CellPhone/Memory/Music/"+@files[@file])
when 2
if @files[@file+1]!=nil
Audio.bgm_stop
@ipod_player_col.bitmap.dispose
@ipod_player.bitmap.dispose
@ipod_player_cursor.bitmap.dispose
@ipod_base.contents.clear
create_ipod_player(@file+1,2)
end
when 3
Audio.bgm_stop
end
end
if Input.trigger?(Input::B)
@ipod_player_col.bitmap.dispose
@ipod_player.bitmap.dispose
@ipod_player_cursor.bitmap.dispose
@ipod_base.contents.clear
create_icons
end
end
#==================================================================#
# Phone_Msg
# Send messages to yhe player
#==================================================================#
class Phone_Msg < Window_Base
def initialize(autor="Unknown",title="No title",msg="")
super(0,0,40,42)
self.opacity=0
if $phone_online==true
if $messages[9] == nil
$full_msgbox=false
Audio.se_play(Mod::SMS_TONE)
msg = msg.delete("\n")
autor = autor.delete("\n")
title= title.delete("\n")
msg_array = msg.ltrim(190,self.contents.font.size,self.contents.font.name)
array = [autor,title,msg_array,false,false] # readed, sended, deleted
for i in 0..9
if $messages[i]==nil
$messages[i]=array
break
end
end
$scene.one_time=true
end
if $messages[9] != nil
$full_msgbox=true
end
end
end
end
#==================================================================#
# String Modification
# RGSS++
#==================================================================#
class String
def trim
@subself = self.clone
loop do
@subself[0,1] = "" if @subself[0,1] == " "
@subself[-1,1] = "" if @subself[-1,1] == " "
break if @subself[0,1] != " " and @subself[-1,1] != " "
end
return @subself
end
def ltrim (width, fontsize, fontname=0)
str = self.trim.clone
bit = Bitmap.new(1,1)
bit.font.name = fontname
bit.font.size = fontsize
wordcount = 0
size = 0
line = ""
word = ""
result = []
while ((c = str.slice!(/./m)) != nil)
wordcount += bit.text_size(c).width if c != " "
word += c
if c == " " and (wordcount + size) <= width
line += word
word = ""
size += wordcount + bit.text_size(c).width
wordcount = 0
end
if c == " " and (wordcount + size) >= width
result.push(line)
line = word
word = ""
size = wordcount
wordcount = 0
end
if c == "\n" and line != ""
result.push(line)
line = ""
size = 0
wordcount = 0
end
end
line += word if word != ""
if line != ""
result.push(line)
end
return result
end
end
#==================================================================#
# Scene_Map
# Modyfikacje powiadomień w komórce.
#==================================================================#
class Scene_Map < Scene_Base
attr_accessor :one_time
alias start_phone start
def start
start_phone
@one_time=true
for i in 0..9
if $messages[i] !=nil
if $messages[i][3] == false
if @unreaded_msg == nil
@unreaded_msg=0
@unreaded_msg=@unreaded_msg + 1
$messages[i][4]=true
else
@unreaded_msg=@unreaded_msg + 1
$messages[i][4]=true
end
end
end
end
if @unreaded_msg !=nil
if @unreaded_msg != 0
if @alert != nil
@alert.bitmap.dispose
end
if @msg_alert_base != nil
@msg_alert_base.contents.clear
@msg_alert_base.dispose
end
@alert=Sprite.new
@alert.bitmap = Cache.system("CellPhone/new_msgs.png")
@alert.x=10
@alert.y=10
@msg_alert_base = Window_Base.new(-6,0,130,130)
@msg_alert_base.contents.draw_text(0,74,100,20,@unreaded_msg.to_s,1)
@msg_alert_base.opacity=0
end
end
end
alias terminate_phone terminate
def terminate
terminate_phone
if @msg_alert_base != nil
super
@msg_alert_base.contents.clear
@msg_alert_base.dispose
@alert.bitmap.dispose
end
end
alias update_phone update
def update
update_phone
if @msg_alert_base != nil
@msg_alert_base.update
end
if @one_time==true
for i in 0..9
if $messages[i] !=nil
if $messages[i][3] == false
if $messages[i][4]== false
if @unreaded_msg == nil
@unreaded_msg=0
@unreaded_msg=@unreaded_msg + 1
$messages[i][4]=true
else
@unreaded_msg=@unreaded_msg + 1
$messages[i][4]=true
end
end
end
end
end
if @unreaded_msg !=nil
if @unreaded_msg != 0
if @alert != nil
@alert.bitmap.dispose
end
if @msg_alert_base != nil
@msg_alert_base.contents.clear
@msg_alert_base.dispose
end
@alert=Sprite.new
@alert.bitmap = Cache.system("CellPhone/new_msgs.png")
@alert.x=10
@alert.y=10
@msg_alert_base = Window_Base.new(-6,0,130,130)
@msg_alert_base.contents.draw_text(0,74,100,20,@unreaded_msg.to_s,1)
@msg_alert_base.opacity=0
end
end
@one_time=false
end
end
end
#==================================================================#
# Scene_Menu
# Modyfikacje opcji w komórce.
#==================================================================#
class Scene_Menu < Scene_Base
def update_command_selection
if Mod::ADD_MENU_OPTION==true
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # アイテム
$scene = Scene_Item.new
when 1,2,3 # スキル、装備、ステータス
start_actor_selection
when 4
$scene = Phone.new
when 5 # セーブ
$scene = Scene_File.new(true, false, false)
when 6 # ゲーム終了
$scene = Scene_End.new
end
end
end
if Mod::ADD_MENU_OPTION==false
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # アイテム
$scene = Scene_Item.new
when 1,2,3 # スキル、装備、ステータス
start_actor_selection
when 4 # セーブ
$scene = Scene_File.new(true, false, false)
when 5 # ゲーム終了
$scene = Scene_End.new
end
end
end
end
end
Sorry że nie w spojlerze ale mi coś niełapało : P
Poprawione, tak jak powinno być. do skryptów używa się "code" ~Amelanduil
BezimiennyKot1 napisał/a:
Skrypcik niczemu sobie (tylko denerwujące jest, że kilka opcji nie działa )
Zdaje sie że można w skrypcie poustawiać sobie tak że te wszystkie opcje będą działały.
Ostatnio zmieniony przez Pią 22 Cze, 2012 20:02, w całości zmieniany 2 razy
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