# To change slots of character
# $game_actors[1].weapon_slots = [0,0]
# $game_actors[1].armor_slots = [2,3,4,5,6,7]
#
# To make armor equipable in new slot :
# Add (5) in its name, where 5 is its slot number
# To make 2handed weapons :
# Add an element called 2handed to a weapon
# or, adds its id in TWO_HANDED_WEAPONS = []
# or, adds (2handed) in its name
# To make a weapon double attack
# Add an element called 2attacks to a weapon
# or, adds its id in DOUBLE_ATTACK_WEAPONS = []
# or, adds (2atks) in its name
# To make a weapon/armor cursed
# Adds its id in CURSED_WEAPONS or CURSED_ARMORS, or
# put (cursed) in its name
# To make a weapon require an offhand instead of any weapon
# Adds its id in NEEDS_OFFHAND or
# Adds (needs_offhand) in its name
#==============================================================================
# *** MODULE: Guillaume777's Multi-Slot Module
#------------------------------------------------------------------------------
# This is the configuration module of the Multi-Slot system. It allows you to
# set the default names of your slots, tag your weapons and/or armors for many
# types of enhancements and features, and etc.
#==============================================================================
module G7_MS_MOD
#--------------------------------------------------------------------------
# * Configuration Section
#--------------------------------------------------------------------------
#========Set weapon/armor properties ======================================
CURSED_WEAPONS = [] # ids of weapons to be cursed
CURSED_ARMORS = [] # ids of armors to be cursed
TWO_HANDED_WEAPONS = [] # ids of 2handed weapons
DOUBLE_ATTACK_WEAPONS = [] # ids of double attack weapons
NEEDS_OFFHAND = [3,4,5,6,7,8, # ids of weapons requiring an offhand
9,10,11,12,
25,26,27,28,29,30,31,32,33,34,35,36,37,38]
SWITCH_EQUIP_WEAPONS = [[38,36], [43,42]] # ids of weapons switched when equipped
SWITCH_EQUIP_ARMORS = [[41,40], [42,39]] # ids of switched armors(same above)
# Use 1 array, first value of array = false item, second value = true item
#
# First value in the above arrays is displayed in the weapons/armors you can
# choose. When the weapon/armor is chosen, the second id value IS the weapon
# or armor that you've chosen. Example: Trick someone to equip a cursed bow.
#=========Set weapon/armor properties with element tagging and name edit===
CURSED_STRING = 'cursed' # put (cursed) in item name for it to be cursed
HANDS_ELEMENT = 'handed' # no. of hands in front of HANDS_ELEMENT in database
HANDS_STRING = 'handed' # name of string in item name like (2handed)
MULTI_ATTACK_ELEMENT = 'attacks' # name of element to tag to multi attacks
# like (2attacks)
MULTI_ATTACK_STRING = 'atks' # string in item name, like (3atks)
NEEDS_OFFHAND_STRING = 'needs_offhand' #string in item name if the weapon
#needs an offhand like (needs_offhand)
#=====Set character slots properties =======================================
WEAPON_KINDS = [0, 0] # number of weapons, 0 = weapon
WEAPON_KIND_NAMES = ['R-Hand', 'L-Hand'] # custom name of extra weapon slots
WEAPON_KIND_POWERS = [100, 100] # 100 = normal power, 90 = 90% power
# Leave empty or put nil inside
# if you want the default names.
ARMOR_KINDS = [1,2,3,4,5,6,7]
# 1 = shield
# 2 = helmet
# 3 = armor
# 4 = acc
# 5 = and more : extra slot
EXTRA_SLOT_NAMES = ['Gauntlet','Boots','Amulet']
# Name of the extra slots in equip window
# You need as many words as there are '5' or more in armor_kinds
# The first order of the slots names reflect the order of the 5 in armor_kinds
# Put (5) or more to in the armor name to have it assigned to the extra slot
#=============Set multi-weapon behavior====================================
IGNORE_OFFHAND = false # ignore off_hand support
TWOHANDED_IN_OFFHAND = true # If false don't show two handed weapons in
# the offhand window
ALL_WEAPONS_FOR_SKILLS = true # true = combined pwr of all weaps for skills
# false = only power of first weapon
SHIELD_HAND_SLOT = 1 # slot number to be used for shield hand
WEAPON_SHIELD_SHARE = true # if true, can't use a shield and a second
# weapon at the same time
SHIELD_HAND_WIELD = true # true = can use shield hand for 2handed weap.
WEAPON_HAND_WIELD = true # true = can use weapon hand for 2handed weap.
MULTI_WEAPONS_PENALITY = 0 # percent of atk that will be subtracted if
# you use two weapons at the same time.
#============Set appearance properties ====================================
FONT_NAME = 'Arial' # Font to use
CURSED_COLOR = Color.new(255, 50, 50) # Color of cursed equiped items
SHOW_REMOVE = false # Show empty in offhand window
WINDOWS_STRETCH = true # true : equip_right stretch to adjust to # of slots
MAX_SHOW_SLOTS = 6 # Maximum number of slots in 1 screen in equip right
# window. Useless if windows_stretch = false
HELP_AT_BOTTOM = false # If true, will leave place for help window at bot-
# tom. Useless if you didn't modify the help window
# y-coordinate.
STATUS_WINDOW_ARRANGE = true # If true, you get a new status window.
STATUS_WINDOW_SPACING = 24 # Space between each item in new status window.
EVADE = false # If draw_actor_parameter is configured to
# receive parameter number 7 (evade), then it
# will show in new status window.
# EVADE = true has no effect if STATUS_WINDOW_ARRANGE is false
#================ end of settings=========================================
Dwuręczna broń - dopisujesz do tablicy id broni które mają być dwuręczne, np (bronie dwuręczne o id kolejno 1, 5 i 26):
Daj tylko po nazwie itemu. Mam ten skrypt to już wiem jak działa z małą pomocą Ultimy.
Pzdr.
Ps. To ma tak wyglądać Buty (6). To wtedy buty będą w 6 slocie.
________________________ ...Amelanduil & FireBlade words will be remembered... ...Amelanduil & FireBlade acts will be remembered... ...Amelanduil & FireBlade never gonna die...
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